In-depth architectural analysis of GPU-Accelerated Shooting and Bouncing Rays (SBR) for Real-Time EM Digital Twins in 6G Integrated Sensing and Communication systems.
Comprehensive formulation of GPU-Accelerated Shooting and Bouncing Rays (SBR) for Real-Time EM Digital Twins addressing propagation models, transceiver limits, and coexistence trade-offs under 3GPP standards.
Hardware acceleration, phased array architectures, and edge DSP pipelines required to achieve real-time performance in ISACTwins environments.